Yesterday, 06:55 AM
Getting an RPG into your hands can be the first hurdle when you're working through launcher camo requirements. On the Hajin map, head for the Rice Mill in Imjin Farmland and look for the AI opponent posted at the top of the main building. The original route says this enemy carries an RPG, so it's worth checking there before spending an insured slot. If you're also looking into MW4 Bot Lobbies, keep in mind that challenge rules and available modes can change between updates. Check your progress after a run rather than assuming every vehicle will count.
A route worth testing
The old Ground War approach of destroying your own vehicles is no longer reliable, according to the update described in the original guide. For the RPG, the suggested alternative is the Operation Iron Citadel story mission in DMZ. It places players near Chang-san Air Base, with rural roads and towns nearby. Bring five or six munition boxes if you've got room; rockets are precious once you're out there. Find a drivable car, park it beside an unoccupied vehicle, and try hitting both with one rocket. Check the challenge counter afterward. If the targets aren't registering, don't spend the rest of your supplies on the same method.
Launcher options at a glance
Launcher Suggested mode Target to watch Pila Shipment Enemy aerial streaks JOKR Ground War Enemy-driven vehicles RPG DMZ Unoccupied vehicles.
Making each rocket count
If the DMZ route is tracking, work through the towns south of the air base and keep an eye out for vehicles close enough to group together. There's no need to rush into every street. Move a car into position when it's safe, fire, then check what you've got left before moving on. The original guide says neutral, unoccupied vehicles can still count, though that may depend on the current version of the game and the exact challenge. Once you've cleared a town or run low on ammunition, head for an extraction point. A safe exit gives you a chance to restock before another attempt.
Options in multiplayer
The Pila and JOKR give you a couple of other ways to make progress. On Shipment, try equipping a Care Package and tossing it where the opposing team can claim it. If they call in a UAV or Counter UAV, you'll have an aerial target for the Pila. It won't happen every time, of course, and you're giving the other side a reward. For the JOKR, Ground War offers more space to spot and lock onto enemy-driven jeeps and transports. Players considering whether to buy MW4 Bot Lobbies should check the mode's current rules first; a launcher challenge is only worth the effort if the activity actually tracks.
A route worth testing
The old Ground War approach of destroying your own vehicles is no longer reliable, according to the update described in the original guide. For the RPG, the suggested alternative is the Operation Iron Citadel story mission in DMZ. It places players near Chang-san Air Base, with rural roads and towns nearby. Bring five or six munition boxes if you've got room; rockets are precious once you're out there. Find a drivable car, park it beside an unoccupied vehicle, and try hitting both with one rocket. Check the challenge counter afterward. If the targets aren't registering, don't spend the rest of your supplies on the same method.
Launcher options at a glance
Launcher Suggested mode Target to watch Pila Shipment Enemy aerial streaks JOKR Ground War Enemy-driven vehicles RPG DMZ Unoccupied vehicles.
Making each rocket count
If the DMZ route is tracking, work through the towns south of the air base and keep an eye out for vehicles close enough to group together. There's no need to rush into every street. Move a car into position when it's safe, fire, then check what you've got left before moving on. The original guide says neutral, unoccupied vehicles can still count, though that may depend on the current version of the game and the exact challenge. Once you've cleared a town or run low on ammunition, head for an extraction point. A safe exit gives you a chance to restock before another attempt.
Options in multiplayer
The Pila and JOKR give you a couple of other ways to make progress. On Shipment, try equipping a Care Package and tossing it where the opposing team can claim it. If they call in a UAV or Counter UAV, you'll have an aerial target for the Pila. It won't happen every time, of course, and you're giving the other side a reward. For the JOKR, Ground War offers more space to spot and lock onto enemy-driven jeeps and transports. Players considering whether to buy MW4 Bot Lobbies should check the mode's current rules first; a launcher challenge is only worth the effort if the activity actually tracks.

